![]() MEDIUM SIZE: AC increases to 15, hit points increase by 24 (3d8+11) to 51, Str 16, Dex 15, Con 15, Int 5, immunities (poison damage, poisoned condition, acid damage), CR increases to 2, can sense living creatures as if they were metal, attacks change to:.Hit : 5 (1d8+1) piercing damage plus 3 (1d6) acid damage. SMALL SIZE: Hit points do not change, immunities (poison damage, poisoned condition, acid damage), can sense living creatures as if they were metal, attack changes to: Bite: Melee Weapon Attack : +3 to hit, reach 5 ft., one target.If you want it to shoot xenos effluent, swap out a/the talon attack(s) for a bio cannon (range 40/200, deals poison damage equal to half the talon’s damage plus the regular acid damage). ![]() There are way more different kinds than I am interested in building so just supe them up as follows (modifying the core rust monster statblock based on the tyranid’s size). What I didn’t tell him–to be overly simplistic, tyranids are rust monsters. Basically just ignore what the type/descriptive text says and focus on the elements you want (does it have a huge gun or something? Buddy-up attacks like hobgoblins? etc.), then worry about dressing it up like a dreadnaught or eldar seer or whatever. For example –> change a beholder into a dark mechanicum deathbot or genestealer hybrid freak (if various orcs or bugbears or etc. Get a few options you think might work and pick it in the moment (and just describe it as you need to). Cultist and ettercap sound fine but I wouldn’t limit myself. One of my playtesters asked me about these a few months ago and I’m telling yinz what I told him: figure on the CR you want and then just go willy-nilly with reskinning, picking out monsters when you need them based on location/what the party’s composition is. Alternatively, there are a lot of Mists of Akuma statblocks (from the Clans chapter) that would fit great for Harlequins and what have you.ĮDIT: Somebody else is already on this! Check out their Tyranids over on Reddit! Use Drow Elite Warriors, Drow Mages, and Drow Priestesses of Lolth. You can also just make use of a standard NPC ( handy list of them here ) and hook them up with some of the gear in Warhammer 40k D&D 5E Hack #2. There are a ton of statblocks of humanoids with guns in Hypercorps 2099, 2099 Wasteland, and even Mists of Akuma. Tenth post One of the underappreciated bits of Abnett’s work (Enuncia note that I took a few liberties with it) and doling out the chaos template before the monster statblock posts begin By Nachoman on DeviantArt Chaos, Imperium, and Squats Ninth post Techmarine mad scientists and Tech-Priest scrappers (both are classes with free PDFs) ![]() ![]() Seventh postInquisitors (warlock archetype) and Grey Knight space marines (paladin archetype)Įighth postSneaky space marines ( I am Alpharius) and Rogue Trader bards! Sixth postASSASSINORUM CLADES! My favorite. ❤ Third post Apothecary monk archetype, Chaplains, and the Imperial Guard Veteran archetypeįourth postAssault space marine barbarian archetype and the Imperial Commissar fighter archetypeįifth postPsyker sorcerer archetype, Grey Knight warlock archetype, and Sisters of Battle monk archetype Second post the (shared) Resources party attribute, the Lucky Bastard feat, new martial weapons, new ranged weapons, new extremis weapons, power armor ![]() There’s an awful lot of awesome scheduled for the posts ahead but now that all the player bits are on the table I figured it’d only be fair to post something substantial for GMs to use aside from generally saying to reskin Warp-spawn creatures–below are more reskinning suggestions and then a few scout (aka rookie) spare marines! □ BUT FIRST–what are those 10 previous hack posts about?įirst post general rules, the Corruption ability score, new skills, a hit selection system, races, character backgrounds, the psyker feat. ![]()
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